#pragma once

#include "GlutStuff.h"
#include <math.h>
#include "btBulletDynamicsCommon.h"

void DrawArrow(float x1, float y1, float z1, float x2, float y2, float z2, float r, float g, float b);
void DrawArrow(const btVector3& start, const btVector3& end);
void DrawArrow(const btVector3& start, const btVector3& end, const btVector3& color);

inline void glDrawVector(const btVector3& v) { glVertex3f(v[0], v[1], v[2]); }

void DrawBox(btTransform& tf, btVector3& size, btVector3& color);